I’m currently working on some advanced A.I. scripts for FPSC-R. Initially, these scripts will not require Omega Core at all. I may, at some point, need to incorporate some Omega Core features in order to achieve a certain end goal, but not initially.
I’m developing a new demo game called Omega Strike that is going to involve complete custom A.I. using the stock Reloaded characters. As soon as I have some progress to show on this, I will be posting both here and in the WIP forum.