With the announcement that multiplayer is in the works for FPSC-R for the steam release, I’m holding off on any plans to continue my multiplayer code for Omega Core. At best, I would have multiplayer that would be tricky to implement and might not give us everything that we’d need. At least not with the currently accessible features of Reloaded. So, this one will be on hold until we see what TGC comes up with. Therefore, I’ll be concentrating efforts on the GUI, additional 3D sound support, and Artificial Intelligence.
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