These are the sound functions that I’m planning to have ready for the next Omega Core release.
ocAUSetSoundRange (edit: added this one that was missing)
Playing sounds will have an optional fade-in parameter and stopping sounds will have an optional fade-out parameter. This will allow smooth transitions between sounds.
As of now, I am only a few short hours away from having this all working, but I can’t actually do any more coding until this evening. I’m looking at releasing the new Omega Core with these functions by tomorrow evening unless I run into major issues.