3D Sound Update 2

These are the sound functions that I’m planning to have ready for the next Omega Core release.

ocAULoadSound
ocAUUnloadSound
ocAUSetListenerPosition
ocAUSetListenerAngle
ocAUSetSoundPosition
ocAUSetSoundVelocity
ocAUPlaySound
ocAUStopSound
ocAULoopSound
ocAUSetSoundVolume
ocAUSetSoundRange (edit: added this one that was missing)

Playing sounds will have an optional fade-in parameter and stopping sounds will have an optional fade-out parameter. This will allow smooth transitions between sounds.

As of now, I am only a few short hours away from having this all working, but I can’t actually do any more coding until this evening. I’m looking at releasing the new Omega Core with these functions by tomorrow evening unless I run into major issues.

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I am a born again Christian and a servant of our Lord Jesus Christ. I'm happily married to my wife, Michelle, and I have 2 beautiful daughters named Sarah and Grace. I am a programmer, filmmaker, and video game maker.

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