Monthly Archives: August 2014

Advanced Artificial Intelligence

I’m currently working on some advanced A.I. scripts for FPSC-R. Initially, these scripts will not require Omega Core at all. I may, at some point, need to incorporate some Omega Core features in order to achieve a certain end goal,

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Multiplayer Musings

With the announcement that multiplayer is in the works for FPSC-R for the steam release, I’m holding off on any plans to continue my multiplayer code for Omega Core. At best, I would have multiplayer that would be tricky to

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Varying Player Footstep Sounds

I haven’t tried this myself yet, but I wanted to make it known that it is now possible to implement a primitive way to vary the player footstep sounds in FPSC-R using a combination of Omega Core expanded keyboard input

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GUI Update

I’ve had nothing but trouble trying to get the MyGUI code built for my use. I’ve decided, at least for the moment, to continue with my own code implementation and simply clean up the loose ends and incorporate a new

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Video Playback

Currently, Omega Core supports a simple video playback feature that utilizes Windows Media player. One major drawback has been the fact that Microsoft removed the command line option to automatically close the player when the video is done. So, while

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Omega Core v1.06 Released

I added a new function called ocAUSetSound2D so you can specify a sound as 2D for playing ambient background sounds and music tracks. I also fixed a minor bug having to do with determining sound range for non-looping sounds. Omega

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Omega Core v1.05 Released

The latest version of Omega Core is now available. This has the basics of 3D sound implemented. There are many more functions I will be adding to the 3D sound system, but I wanted to get a working version out

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