Monthly Archives: July 2014

GUI Testing Again

I’m working hard on finishing my comp entry Rescue the Princess and thought I’d like to share a new screenshot and another amazing testimony. First off, here is a screenshot showing the GUI that now completely eliminates the old FPSC-R

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More GUI Testing

I don’t have time to blog so I’m just making this quick. Here is a new screenshot showing off some new additions to the GUI. And I have to share an awesome testimony. Last night as I was testing this

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A Free Lunch

You’ve heard the expression there’s no such thing as a free lunch, right? So, you’re probably asking yourself what’s the cost of using a plugin extension like Omega Core? Is it going to suck the life out of Reloaded and

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GUI Testing

Over the past few days I’ve made strides in implementing a GUI inside Omega Core. As I previously wrote, this GUI is specific to my Rescue the Princess contest entry, but will eventually be opened up for full customization. I’ve

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Weekend Warrior

I spent the better part of the weekend working really hard on getting the GUI system into place. My goal was to have it completely up and running in FPSC-R by Sunday evening. Unfortunately, that didn’t exactly go as plan.

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Progress Update

I finally got around to taking a crack at integrating the first pieces of the GUI system. Previously I had developed a prototype proof of concept and, although it worked, it had issues when I tried integrating it into the

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Suspending Release

I am temporarily suspending this release and I am revoking the July 21st deadline for open use of this plugin. I may have jumped the gun on this thinking that the FPSC-R contest would be over on the 20th, but

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